Work About Contact
2026 Wiesbaden

Motion Designer - 3D Generalist

Carl
Caspar
Gies

Bridging technology and narrative from concept to final frame.

Scroll
01

Selected Work

02

About Me

Portrait / Still

Motion Designer and 3D Generalist based in Wiesbaden — bridging technical depth with narrative instinct.

M.A. Screen Arts from Hochschule RheinMain, 2025. My work spans dystopian sci-fi trailers built in Unreal Engine 5, fluid simulations in Houdini, and everything in between. I move between tools the way others move between languages — Maya, Blender, ZBrush, After Effects — fluent in all of them, at home in none in particular.

Unreal Engine 5 Houdini Maya Blender After Effects ZBrush Redshift Arnold Adobe Suite

Get in touch

Let's work
together

Send a message